2017 Fall League

League Type: 
Team
Price: 
$350.00
Registration Opens: 
2017-08-01 09:00
League Starts: 
2017-09-10 to 2017-11-05
Game Time: 
Sunday 12:00pm
Location: 
Lake Nokomis
Cedar Ave & E 50th St
Minneapolis, MN 55417

Fall League 2017

Registration

Registration begins on August 1st at 9am. The league has space for a maximum of 48 teams in 2017. The first 48 RETURNING teams to register, pay, and roster a minimum of 6 men and 6 women will be guaranteed a spot in the league. New teams are also eligible to register, pay, and roster their players starting August 1st but will not secure a spot in the league until the priority registration period (8/1 - 8/14) ends for returning teams.

Therefore, all new teams that want to play in the league should register and pay as soon as possible beginning August 1st at 9am. Beginning at midnight on August 15th, the league will accept new teams based upon 1) the number of available spots in the league, 2) the recorded time-stamp of payment in the registration process, and 3) verification of six players of each gender on the roster (per above). Registration ends on August 31st or when the league reaches 48 teams, whichever comes first.

The cost per team is $350. The league requires teams to pay through the registration website via PayPal.

Schedule

Fall League will run from Sunday September 10th through November 5th. Playoffs begin on October 29th with the championship tournament concluding Fall League on November 5th. All games are played at the Lake Nokomis Fields. Regular season game times will be played during three time slots between noon and 4:45pm. Since players often want to plan their fall weekends in advance, we try to schedule based upon rankings since the actual matchups don't get posted until mid-week. Teams with lower rankings will tend to have games in the early time slots, teams with middle rankings during the middle time slot, and upper ranked teams in the late time slot. Games go from 12-noon to 1:25pm, 1:40pm to 3:05pm, and 3:20pm to 4:45pm. Same as last year, all games played in the final (3:20pm) time slot must enter a soft cap at 4:45pm and hard cap by 5pm (see timecap rules below). Rankings will change weekly based upon game results. To start the season, rankings will be determined by the Fall League board. Please read and familiarize yourself with the league rules.

Changes since 2016

Changes to league policies or rules from 2016 are shown in red text below.

Waivers

Waivers must be on file for every player on your team. As a team captain, you are responsible for making sure that every player has signed a waiver, either electronically or via turning in a paper waiver. After Week 2, teams will not be allowed to play unless all registered players have submitted a signed waiver. Players may turn in a signed paper waiver (https://mnultimate.org/files/waiver.pdf) to Frisbee Central or they can sign their waiver online by logging in.

Rosters

The following rules apply regarding rosters:

  • All players must be properly registered on a team to play with a signed waiver. It is the captain's responsibility to ensure that all players are properly listed on the roster - no exceptions! Players not on your roster are treated as substitute players, who must be announced to and agreed upon by the opposing captain (or acting captain) prior to each game. Per the substitute player rules below, failure to comply may result in a forfeit of any and all games played with unapproved players.
  • Captains can only select players that are registered with TCUL. You can no longer merely enter a name and email address to fill roster spots. If a player is not registered, it is the captain's responsibility to encourage new players to register with the league and sign the online waiver.
  • Players are only allowed to play on one team; a player can only be on one roster. The league enforces this rule for two reasons: 1) to encourage as many players as possible to play in the league; 2) so teams are not artificially better during the season due to players who will not be able to play with them during the playoffs, thus causing uneven matchups during the final tournament.
  • All players on a team's roster must play a minimum of two games in order to qualify to play during the playoffs (i.e. no ringers just for the playoffs) unless a team is savage
  • Fall League encourages teams to fill their rosters with players that are available for the majority of the season. Try not to have too many club players on your team, as it is not fair other teams if you are dominant one week and barely able to find enough players the next. See the section below titled Fall League Variations from USAU Rules for additional details about substitute players.
  • TCUL Fall League adopted the USA Ultimate policy regarding transgender identification. Players may select if they previously met the Minnesota State High School League (MSHSL) requirements. If you have questions about what gender to select when you register with the league, please contact the Fall League Board for advice. The Board has the discretion to make exceptions as needed, on a case-by-case basis.
  • Rosters must be finalized prior to October 1st. Prior to that date, players may be added to or deleted from a team's roster. Beginning October 1st, rosters will be frozen as-is for the remainder of the season without exception.
  • Captains are strongly encouraged to use Google Docs or similar to manage rosters from week to week, so that they know when they will be short on players.

Fall League Variations from USAU Rules

All USAU 11th Edition rules apply to Fall League with the following exceptions:

  • Equipment Timeouts Players are able to call a brief equipment timeout which does not count as a team timeout
  • Substitute Players The savage-plus-one rule applies throughout the entire Fall League season and playoffs. This means that subs are only allowed in order to bring a team to a maximum of 5 men and 4 women. Subs must be of equal skill to the player being replaced and must be announced to and agreed upon by the opposing captain (or acting captain) prior to the game. If the team already has 5 men or 4 women available to play, then subs are not allowed. This rule trumps the two game requirement below. If a rostered player will be showing up late for the game, the captains can agree to a temporary sub. However, once the rostered player arrives the sub must stop playing. Failure to gain agreement from the opposing captain prior to the game for a substitute (non-rostered) player is grounds for the game to be forfeited, at the discretion of the Fall League Board.
  • Two Game Minimum All registered players must play in a minimum of two Fall League games during the regular season in order to be eligible during the playoffs. While this is a tough rule to enforce, the league will rely upon the honor system and verification from opposing captains if necessary. The intent of this rule is to encourage teams to generate a relatively consistent level of play throughout the regular and post seasons, and to prevent club players from showing up only for the playoffs.
  • Time Cap All games are to a score of 15, point-capped at 17 unless the game's scheduled end time is reached first. Time caps are enforced for all games played during all time slots.
    • Fifteen minutes before the start of the next scheduled game, the time cap is applied. For clarity, time caps begin at 1:25pm, 3:05pm, and 4:45pm for each respective slot.
    • Finish the scoring attempt when the time cap begins. If one team is ahead by two or more after the point is completed, the game is over. Otherwise, set a point-cap of leading score +1.
      • For clarity, a scoring attempt starts when the previous goal is scored so if "in between points" the pull should be thrown and a score recorded before applying the point-cap, if necessary.
    • If the game has not finished by the time the next round is scheduled to begin, play will end at the next change of possession even if that means a tie. Your game is no more important than the next game scheduled to be played or the board member waiting to take home all of the cones.
    • Timeouts are not allowed once the time cap is scheduled to begin (i.e. no timeouts after 1:25pm, 3:05pm, or 4:45pm) except for legitimate equipment, injury, or technical timeouts.
    • Final Timeslot Cap Games in the final timeslot are capped. Soft cap begins at 4:45pm with a hard cap at 5pm. Daylight becomes an issue and long games make a Board member stay at the field until all games end (a thankless job). Captains playing a game in the final timeslot can agree to play a full game (not time capped) upon mutual agreement prior to the game. However, the captains must have their own set of cones to use and must return the league cones to Frisbee Central prior to the start of the game. We appreciate your attention to this rule.
  • Minimum Gender Requirement Each team must have at least three men and three women on the field at all times. If a team does not have enough men or women to field a 4-3 line (does not supercede the 4 Women Rule below), it must either forfeit or play with less than 7 players but must play with at least 2 total players.
  • 4 Women Rule If both teams have at least one sub for each gender, points can be played 4F/3M (offense gets to choose whether 3 or 4 women will be on the line for the pull; defense must match). However, 4 women can not be forced upon teams that would therefore be savage if playing 4 women.
    • Example #1: Team A has 6 women while Team B has only 4 women. Team A cannot force Team B to play all 4 women at once, but the teams can agree to play 4 women if the captains agree prior to the game.
    • Example #2: Team A has 4 women and 3 men while Team B has 4 women and 6 men. Team A has enough to field a 4F/3M line but Team B does not need to match because it would force them to be savage women by no fault of their own. Team A can do one of the following: 1) Play 4F/3M but Team B does not need to match; 2) Play a 3F/3M line; or 3) Get a male sub.

Fields, Setup, and Takedown

  • All games are played at the Lake Nokomis Fields
  • Maps of both the Lake Nokomis athletic space and the specific field locations are near the bottom of this page. Note that the field map is just above the Google Map under "Attachments"
  • Fields will be labeled A through H on the field map located both online and at Frisbee Central. The fields have been re-configured for the 2017 season, and the new map is in a link at the bottom of this page, above the location map
  • The league will endeavor to mark the fields to aid captains in field setup. If the lines are hard to see, captains are encouraged to take a can of spray paint from Frisbee Central to re-mark the lines. Try not to make new markings, but only reinforce the old ones if they can be found
  • The field cones will be setup for Week 1, but captains will be responsible for setting up their field cones thereafter. Please take note of field locations, refer to the field map located at Frisbee Central, and be mindful of captains needing to set up other fields. It is highly likely that you will not have a full-sized ultimate field due to space limitations. Please be rational and reasonable regarding this issue
  • The price of winning is costly! Each winning captain of games in the final time slot is responsible for picking up cones and returning them to Frisbee Central. Delegating this responsibility to a teammate is encouraged so that captains can still accomplish your post-game captainly duties. Please also scan your field and others as you leave to make sure that equipment, clothes, and garbage are not left behind
  • Please police your own sideline after each game. Empty energy bottles and wrappers are common litter items found on sidelines. It often blows into the streets or Lake Nokomis when left behind. Please make it a part of your post-game cheer or efforts to clean up your sidelines

Tournament Sunday Rules

  • All games are point capped at 13 points, time capped at 70 minutes, whichever comes first. There is no halftime break but once the first team reaches 7 points a "mirror half" occurs:
    • A mirrored halftime means that the second half begins immediately (no rest break) and is the exact opposite of how the first half began. For example, if Team 1 pulled the disc from Endzone A to start the first half then Team 1 will receive the pull in Endzone B to begin the second half.
  • Soft time cap: none
  • Hard time cap: 70 minute games. A horn will be blown but captains/teams should officially call the 70 minute cap based on a mutually agreed-to device (cell phone, etc.). At the 70 minute mark finish the scoring attempt. If tied after a scoring attempt ends, play one more point. See Time Cap rule above for clarity regarding when the scoring attempt begins and ends.
  • Time-outs: 1 per game (2 minute maximum). No timeouts allowed after 70 minute mark.
  • Prior to the A-bracket championship game, captains can agree to eliminate the time cap if it appears that darkness will not be a factor. It is beneficial for teams to find and have a Fall League board member present for any unusual captain agreements prior to the game.
  • All players must be properly registered and listed on a team's roster. Prior to the semi-final and final games for the A-bracket championship, a Fall League board member will verify the roster of each team during the pre-game captain's meeting.
  • If a team is found to have broken any of the tournament or league rules regarding rosters, the team will be automatically eliminated from championship contention. If a roster infraction is determined after a game has been played, the violating team will be stripped of any titles and or wins during the tournament. Those games will be officially listed as forfeits with all forfeit rules applying.

Forfeits

Please make every effort to avoid a forfeit. To avoid forfeits captains should find suitable substitute players when available, manage the game roster via Google Docs, and poll your players after each game regarding the following week. In the event that one team is unable to field a complete team, captains should email/meet before the game to attempt to reach an agreement for playing at least a partial game with mixed players, even though one team will still officially forfeit. The new forfeit rules are below:

  • Level 0 Forfeit:
    • Description - If needed, each team is afforded one "planned" forfeit per season if announced prior to Monday at 5pm (i.e. 6 days prior to game day). This provides enough time for the league to seek volunteers to play a double-header and reconfigure the schedule by Tuesday. Level 0 Forfeits are not allowed in the the playoffs and will be treated as a Level 2 Forfeit.
    • Example - Most of a team's players will be at a tournament, wedding, or other function and the event is known well in advance. The team can request a Level 0 Forfeit.
    • Ramification - None if used once
  • Level 1 Forfeit:
    • Description - A forfeit announced after 5pm on Monday but before noon on Saturday, or a second Level 0 Forfeit in the same season will be treated as a Level 1 Forfeit.
    • Ramification - Loss of priority registration the following year
  • Level 2 Forfeit:
    • Description - A forfeit announced after noon on Saturday through gametime, essentially providing 24hr notice or less. Also, the combination of a Level 0 and a Level 1 forfeit or two Level 1 forfeits in the same season will be treated as a Level 2 Forfeit
    • Ramification - Loss of eligibility to participate in Fall League playoffs for that season, both quarterfinals and Tournament Sunday.
  • Banishment from Fall League:
    • Teams that repeatedly forfeit games face stiffer penalties, up to and including banishment from the league. Teams banned from the season are immediately removed without refund. Those players can either join new teams the following season or petition the league prior to the upcoming season for reinstatment.
Forfeit Timeline
  Sun

Mon

before

5pm

Mon

after

5pm

Tue Wed Thu Fri

Sat

before

12pm

Sat

after

12pm

Sun Ramification
Level 0 X X                 None
Level 1     X X X X X X     Loss of priority registration
Level 2                 X X Ineligible for playoffs

 

The chart below details what happens when teams have forfeits. As an example, there will be no ramifications for a team that has a Level 0 forfeit once in a season. However, a team would become inelgibile for that year's playoffs plus lose their priority registration if they have both a Level 0 and a Level 1 forfeit in the same season - the two forfeits aggregate to equal a Level 2 Forfeit. A team that twice has Level 2 Forfeits in a season would become banned from the league:

Forfeit Chart
Level 0 Level 1 Level 2 Ramification
One     None
Two     Loss of priority registration
  One   Loss of priority registration
One One   Ineligible for playoffs + loss of priority registration
  Two   Ineligible for playoffs + loss of priority registration
    One Ineligible for playoffs + loss of priority registration
One   One Ineligible for playoffs + loss of priority registration
  One One Banned from league
    Two Banned from league

 

Lost & Found

The lost & found treasure chest gets very large each season, and most of it goes unclaimed. The league will send out a communication (to captains at the very least) each week with a list of lost & found items. If you lose an item, please notify your captain, a Fall League board member, or email the league. After two weeks, lost & found items will be donated to charity, added to the lost & found curator’s assets, or discarded properly.

Food, Alcohol, and Other Forms of Enjoyment

Food is allowed on the fields but alcohol and all forms of recreational drugs are prohibited by Minneapolis ordinance. Beyond any legal ramifications encountered from players caught using alcohol or drugs on the fields, the TCUL league could get banned from renting the fields and/or lose its liability insurance. There are many bars in Minneapolis that can cater to your needs, including Carbone's at the intersection of Cedar and Minnehaha Parkway. Please frequent those establishments instead of bringing the party to the fields. This absolutely applies to Tournament Sunday as well.

Contact

To contact the TCUL Fall League board, send an email to:   falladmin@mnultimate.org

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